Wednesday, 8 June 2011

Day 3

Howdy folks, it's Mitch again: our hellish despots merciful emperors Leanne and Suneil are away from the lab today, which means I can once again deliver a desperate plea for help wonderful news of happiness and fulfilment!

It's Day 3 of the Game Jam. Things are progressing well, largely without any problems or frustration (woo!), and we're meeting all of our milestones.


Today, the Design team has mostly been working on graphical stuff - myself and Suneil working on designs for the various Graphic User Interface buttons, and Chelsea working on our sprites (Leanne, alas, has to work). There's a couple of goodies to see on the GUI mockup screenshot: on the left are some icons I've designed for the Miracle powerups - the Flood, Hellfire, and Plague of Hail & Flame (all of which are implemented in the game already by our Programming team -- see below!), and at the right is Suneil's design for the banner that indicates if the player is in Heaven Mode or Hell Mode (which determines whether the player sends souls to Heaven or Hell), and in the center you can see a screenshot of the game in action, using one of Suneil's designs for cursors to indicate what mode the player is in (in this case, Heaven).




The Programming Team has been working on getting the power-ups of The Rapture - termed "Miracles" in our game. In the screenshots above, provided by Robert (one of our stellar programmers), you can see the Flood, Hellfire and Plague of Hail & Flame Miracles, each of which can be used by the player to clear the screen of certain types of souls (Saints or Sinners), or to clear the screen entirely. You can also see our rather unfinished GUI, designed by yours truly (hence why it looks a tad dire), and the shiny boxes that will one day grow to become beautiful saints and devilish sinners, once our head artist Chelsea's worked her magic.

For the rest of the day, we'll be tapping away at the above designs to get our game as pretty as possible, in order to meet our daily goal: a working, playable, First Iteration!

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