Tuesday, 7 June 2011

Day 2

Day 2, and it's Leanne here bringing you the latest on what's going on. Oh and Suneil, of course. Today, we have a basic prototype to work with! Robert, Alisdair and Reiss were working hard this morning completing it, and we now have a basic game working. Alisdair has got cubes randomly spawning and Robert then got these cubes to move randomly then "up" when left clicked and "down" when right clicked. These cubes will then become the saints and the sinners when the art rendering has been completed.


Mitch and Chelsea, being the more artistic ones, are creating most of the artwork today. Mitch is creating the GUI (Graphical User Interface) which will be used on all levels and Chelsea is creating the environment; in particular the sky box for the world and the sky. Suneil is hard at work creating characters, particularly a Jesus character, which will hopefully become a part of the final product and I am familiarising myself with Blender (we had initially decided against 3D models as it will be too time consuming, but time is on our side today). If we're lucky, we may have a 3D Jesus on our hands.


Somehow, time is being extremely nice to us today, so we have extra stuff to do that was originally planned for Thursday! We are play-testing the game, making sure it's fun and setting the speeds just right for each level (getting increasingly faster as the player progresses). This was an initial requirement for the game; a fast-paced button-basher, basically. I messed about with the game once this was more or less complete, and I can safely say it's going to be as fast-paced as we were hoping for. There was also time to discuss menus and whether there will be a mute button in an options menu or on-screen (though judging by the audio Suneil has come across, you might want to mute before even beginning).


By the end of the day, we are aiming to have a functional GUI implemented and once this is done, the programmers can start implementing the "powers" available to the player. We have already discussed what "powers" we hope to have; the flood being the main one which will wipe out all the characters on screen. We have yet to decide whether those that are wiped out will be allocated to their rightful place or whether the flood ruins everything! Later on today, or tomorrow morning, this will be decided and on its way to being implemented. 


Unfortunately I won't be in at all tomorrow, so Suneil will be back with all the exciting updates! Or maybe Mitch will step in. That might be for the best.

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